Super Blit Kart
A kart racing game for 32blit... and through 32blit-sdk magic, the PicoSystem and most platforms supported by SDL! (Emscripten being my favourite SDL backend for totally unbiased reasons...)
Currently has two playable tracks and two palette swaps of the same character. More content is uh, TODO.
(Maybe I'd finish a game if I spend more time working on the game than the things it's built on)
Controls:
- DPAD/Joystick left/right: steering
- A: select (menus) / accelerate
- B: back (menus) / brake / reverse
- X: Use item
- MENU: open menu
Keyboard mapping:
- WASD/arrow keys: DPAD
- Z/U: A
- X/I: B
- C/O: X
- V/P: Y
- Esc/1: Menu
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Daft-Freak |
Genre | Racing |
Made with | Blender, SDL, Aseprite, Tiled, GIMP |
Tags | 32blit, pico-system, picosystem, Pixel Art |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Links | Source code |
Download
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Click download now to get access to the following files:
super-blit-kart.blit 257 kB
super-blit-kart-picosystem.uf2 678 kB
Comments
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Why wont the a button work for the menu?
Hmm, it should… I guess there are things that could go wrong there…
Game doesn’t even seem to load right now though.
… unless you’ve downloaded the picosystem version, where I think I ran out of buttons.
What did you use to make this game?
32blit SDK, Tiled + Aseprite for the maps + map tiles, Blender and I think GIMP for the kart sprites.